[1]严宝平.提供动漫与游戏的IP转化发展研究[J].常州大学学报(社会科学版),2016,17(05):127-132.[doi:10.3969/j.issn.2095-042X.2016.05.015]
 Yan Baoping.On Animation and Game IP Transformation and Development Yan Baoping[J].Journal of Changzhou University(Social Science Edition),2016,17(05):127-132.[doi:10.3969/j.issn.2095-042X.2016.05.015]
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提供动漫与游戏的IP转化发展研究()
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常州大学学报(社会科学版)[ISSN:2095-042X/CN:32-1821/C]

卷:
第17卷
期数:
2016年05期
页码:
127-132
栏目:
艺术学研究
出版日期:
2016-10-20

文章信息/Info

Title:
On Animation and Game IP Transformation and Development Yan Baoping
作者:
严宝平
Author(s):
Yan Baoping
关键词:
动漫IP 游戏IP 泛数字娱乐 内容转化
Keywords:
animation IP game IP pan digital entertainment content transformation
分类号:
J218.7
DOI:
10.3969/j.issn.2095-042X.2016.05.015
文献标志码:
A
摘要:
动漫与游戏虽属于两个不同的领域,但常被作为一个词出现在各类媒体中,两者确实有着较多的共性。以动漫作为IP转化为游戏,或者以游戏作为IP转化为动漫,从2014年开始在国内日渐盛行。文章从产业环境、两者间互相转化的模式以及存在的问题三个方面详细梳理,以数据和案例分析动漫与游戏的IP转化现状及发展思路。
Abstract:
Animations and games belong to two different areas, but they often appear in all kinds of media as one word. They indeed share many similarities. Since 2014, it has become more and more popular to transform animations as IP to games and vice versa. The industrial environment, transformation mode between the two and existing problems are analyzed from three aspects and based on data and case study, the present situation and development thoughts between the two are analyzed.

备注/Memo

备注/Memo:
作者简介:严宝平,南京艺术学院传媒学院讲师。基金项目:江苏高校哲学社会科学研究项目“严肃游戏及其在社会发展中的作用机制研究”(2012SJD760021)。
更新日期/Last Update: 2016-10-10